Project Whimsical

Unreal Engine · Active

A third-person action-adventure built in Unreal Engine 5 - a sandbox for designing and testing interconnected game systems: AI behaviour, quest design, combat, and player progression.

⚔ Select a Quest ⚔

⚔ Sub-Projects · 4 Quests ⚔

Quest Design
The Foul Play
Same quest, unique conversations depending on your playstyle. Multiple paths including but not limited to Investigative, Onslaught, Stealth - all valid. Every choice remembered.
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A Foul Call preview
Dialogue Trees NPC Memory Playstyle Paths Attribute Unlocks
AI Systems
Basic AI System
A five-state enemy AI - Patrol, Halt, Alert, Combat, Investigate - with a two-stage detection meter, spline-based patrol, and dual player engagement paths.
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Basic AI System preview
State Tree Blueprint Spline Patrol Detection Meter
Combat Design
Boss Fight - Pumpkin Spirit
What is a good satisfactory end to a quest? A good boss fight that is build around player mastery.
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Combat System preview
Combo Attacks Elemental Damage Status Effects Boss Design
Systems Design
Player Attribute System
Four core attributes - BODY, HAND, MIND, EYES - shaping what playstyle paths and dialogue options become available across every quest in the project.
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Attribute System preview
BODY HAND MIND EYES Progression
Known Disciplines
Dialogue Design State Tree Combat Systems Player Progression Unreal Engine 5 Blueprint NPC Memory Boss Design Attribute Systems Quest Architecture Consequence Mapping Detection Systems